Endurance is a new resource for Blackguards 2, forces you to use different strategies. Health is, I hope, self-explanatory, astral points are used by mages to cast spells, and endurance allows for special weapons attacks to be used. Red is health, yellow is endurance, and blue is astral points There are 3 resources in battle for each character: health, astral points (functionally the same as mana), and endurance. Archers can attack from a distance, spear users can attack from 2 spaces away, and mages have a range for their spells. It’s pretty normal stuff, each character can do one move, which can consist of a short movement and action, just an action, or a long movement. Characters in a battle have a dice rolled for them to determine their order in each turn, based on a stat value. It’s a turn based strategy roleplaying game (SRPG) with many of its rules and values taken from The Dark Eye, a tabletop game popular in Europe. If you’ve played the original Blackguards, you’ll have a good idea of how the game plays. I believe Blackguards 2 has done that and then some. To stand out in a sea of fantasy while remaining a fun game without straying from the tabletop RPG it’s based on is not an easy task. With Dragon Age: Inquisition meeting all the hype for a lot of people, and Game of Thrones bringing the intricate Known World to the masses, Blackguards 2 has a challenge on its hands. The politics and stories of fantasy worlds are massively popular right now.
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